![]() After claiming a workshop, the dwarf will set about collecting the required materials for their artifact.(See skills and workshops below to determine which workshop(s) might be required.) A moody dwarf will not be able to build a needed workshop another dwarf with the appropriate labor designation must do so for them, if one is necessary. If a moody dwarf does not claim a workshop, it is because the appropriate workshop does not exist. For the duration of the mood, the dwarf will claim a workshop related to the skill that the mood affects (not all skills are eligible), kick out any dwarf who was using it, and render it otherwise unusable until the mood has ended.While in a mood, a dwarf will display a blinking exclamation point (see status icons). The game will pause, center on a dwarf, and announce that the dwarf has entered one of five different types of strange moods.The conditions necessary for a strange mood to occur are not fully understood, although they may possess even dwarf children.Nothing unwanted will be allowed into Moonshadow ever again, unless the locals make a mistake. The top of the wall begins to take shape, projecting out over the moat to block any climbers from topping it.įortifications let you all see out, while the overhang keeps enemies from getting in.Īfter a year of steady work, there is little to do but finish putting a roof over the archers' heads, and then they'll be perfectly safe to face off against outside threats. He manages to keep the fortress afloat, but by the time he's done his work, the population has dwindled from over 100 to just over 60. He works day and night to rehydrate the fortress. This breaks the spell, and the brewer begins his work straight away. Finally, the mayor takes the brewer aside and orders him to begin brewing drinks immediately. You all keep working, lest a goblin army or a hill titan comes and climbs the unfinished wall to terrorize and kill you all. He just keeps working, driven by the mayor's own single-minded need to finish the wall. Wells aren't set yet, and the brewer's needed for drinks. ![]() Too many of the dwarves move on to the third. Most of the dwarves move on to the third. Before long the second level is complete, and the dwarves move on to the third. So you spend months working in Moonshadow. That way we can lock the world out when we need to." "It was particularly bad for Kadol." You give the mayor a look of sympathy, almost reaching out to let him know things would get better. I don't think it bit anyone who survived. They only killed one or two people each, but for some reason we had a string of injuries and deaths after the gila monster. "In a three month period we had two werebeasts attack. At any rate, this one produced a ruby floodgate. Hopefully just the victim's death, but if an anger-prone dwarf goes insane, well. Failure leads to insanity, which leads to death. If they succeed, you get an artifact that could be anything made of anything. "We had a successful Strange Mood last year." A Strange Mood, as all dwarves well know, is when a fellow dwarf gets obsessed with an idea, takes over a workshop, and uses supplies to create an unbreakable object. When you get to mayor Onol and offer your assistance, he looks up with a smile. You head in to find the mayor and see if there's anything you can do to help. There should have been more progress on this wall in a year, but maybe something happened. Now the wall is more complete, but still not quite there. Last you saw of the place, everyone was somewhat productive and things were well. After a year you find your way back to Moonshadow.
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